![]() Do the first set of tutorials and you'll have a usable, tweakable result after maybe 2 hours of time invested. All necessary tutorials are built in the program itself, you needn't even browse the web for the tutorials, just hit the appropriate shortcut and you'll immediately be taken to an example patch. Like any programming language it seems rather intimidating at first, but the documentation is excellent, and tutorials are actually fun to do, unlike many other programming languages - you get immediate feedback due to its real-time nature. I´m pretty sure there is a brilliant reason to use them (and some great artists do), but the other two options seem more fun to me. PD / Max seem to live in a strange space in between. For strange self modulating sequences I would go straight for the command line. If you want to simply create sounds I thing going with a "high level" modular is the easiest. It is a lot less intuitive and fun when you want to convince it to talk to your MIDI keyboard (e.g. It is basically fun and you can "patch" up very strange stuff fast (Ringmod and FM etc.). Both seem to have nice tutorials, But they have quite a bit of a learning curve.įrom my SuperCollider experience (only used it maybe 10 hours): SuperCollider and Chuck (I only used SuperCollider) are pretty much straight programming languages. I think those really shine when you want to control other equipment (video etc.), too, or when you have more complex semi-selfgenerating stuff going on. #SUPERCOLLIDER DVD CODE#(Warning: I never used any of those)īoth still have graphical programming (for the high level stuff), external sequencing and MIDI gets a bit more painful, but they are more open.īasically you can code modules in c (?) and than just connect them on screen by wires. Not sure about Kyma (little documentation out there). For the Scope stuff you have to do real DSP programming if you want to go low level. Reaktor does Core, but that is still graphical programming, so it is great for doing simple things fast, but complex stuff gets ugly. If you want to do low level stuff they are not that great. ![]() The strength of this group is, that some of them run as VST, you can directly use a keyboard or any sequencer that does Midi to play them and polyphonic playing is not a problem. Modular 3/4 (Scope platform, preferably + Flexor), Reaktor (with the core level it can go rather low level DSP), ![]() The "high level" ones (I can think of) are: Unfortunately Im a kind of person who has never been into programming language and its not easy to understand the workflow from scratch.I would recommend to use Reaktor or one of the other "simpler" digital modulars first.īasically digital modulars divide into 3 categories. Hi folks, as my appetite grows bigger and bigger for sound design to inject more interesting textures into my works, Im thinking of learning to use at least one program from: Max/MSP/ Pure Data / SuperCollider / ChucK. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |